![]() I'm sure some veteran DF players will hate this post and view having to vacuum Cave Dwellers out of the caverns every season yet another classic 'fun' Dwarf Fortress feature, but I'd rather focus on actual fun stuff. Or, treat Cave Dweller attacks like a regular Siege and have them retreat off map after a while. Bind the spawn rate of Cave Dwellers to the amount of value mined/chopped/gathered in the cavern, rather than have them spawn passively even if you have sealed off the cave completely. It feels like you are at war with the game's internal mechanics rather than an interesting civ and the main award you get for winning is to be able to play the game at a normal pace.Įven if you turn down their spawn rate I believe the way they spawn, passively, is inherently broken in a game where 'death by fps' is every players main enemy. It forces you to deal with cave dwellers like it is a chore rather than an interesting enemy. Seal the cavern off for a year? Congrets, all your FPS belongs to the dwellers. Of which I'm still not completely sure whether it will make their spawning completely impossible. I really like the extra challenge Cave Dwellers post in the Steam version, BUT their spawning habit needs a serious tweak.Īs of right now, it has unfortunately forced me to turn them 'off' in the difficulty menu. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!
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